![]() Localization: German loading tips improved.Asset editor: fixed problems sometimes occurring when rescaling models in the import window.Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases.Asset editor: fixed an issue where dragging/rotating props may conflict.Misc: Embedded mod information to save games (to help debugging and for future improvements).Modding: assembly version should now be ignored when loading a map.Fixed: disappearing custom assets should now show normally.If you're experiencing issues with this patch please inform us in this thread so that we can easily monitor the severity and frequency of your problem. We can not assume responsibility for the stability of your game when using mods but highly guarantee this practice (as well as regularly backing up your saves!) Please note that if you run a heavily modded version of the game you might want to disable your mods and start a new city to ensure the vanilla game works properly - before you try running your modded city. You might recognize some of these patch notes from previous threads, the reason being that we patched previously and then retracted it due to unexpected technical issues. ![]() As previously mentioned our core focus lies in solving the most common technical and accessibility issues some users are experiencing which should be clearly noticeable in this update. Easter is over, and so is the wait for the next patch for Cities: Skylines.
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